Implement C99 Variable Length Arrays
Implement C99 Variable Length Arrays in tinycc: - Support VLA with multiple level (nested vla) - Update documentation with regards to VT_VLA - Add a testsuite in tcctest.c
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16
tcc-doc.texi
16
tcc-doc.texi
@ -929,7 +929,11 @@ be the best solution.
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#define VT_BTYPE 0x000f /* mask for basic type */
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#define VT_UNSIGNED 0x0010 /* unsigned type */
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#define VT_ARRAY 0x0020 /* array type (also has VT_PTR) */
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#define VT_VLA 0x10000 /* VLA type (also has VT_PTR and VT_ARRAY) */
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#define VT_BITFIELD 0x0040 /* bitfield modifier */
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#define VT_CONSTANT 0x0800 /* const modifier */
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#define VT_VOLATILE 0x1000 /* volatile modifier */
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#define VT_SIGNED 0x2000 /* signed type */
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#define VT_STRUCT_SHIFT 16 /* structure/enum name shift (16 bits left) */
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@end example
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@ -942,7 +946,8 @@ The @code{VT_UNSIGNED} flag can be set for chars, shorts, ints and long
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longs.
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Arrays are considered as pointers @code{VT_PTR} with the flag
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@code{VT_ARRAY} set.
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@code{VT_ARRAY} set. Variable length arrays are considered as special
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arrays and therefore also have flag @code{VT_VLA} set.
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The @code{VT_BITFIELD} flag can be set for chars, shorts, ints and long
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longs. If it is set, then the bitfield position is stored from bits
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@ -958,6 +963,10 @@ integer:
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#define VT_EXTERN 0x00000080 /* extern definition */
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#define VT_STATIC 0x00000100 /* static variable */
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#define VT_TYPEDEF 0x00000200 /* typedef definition */
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#define VT_INLINE 0x00000400 /* inline definition */
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#define VT_IMPORT 0x00004000 /* win32: extern data imported from dll */
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#define VT_EXPORT 0x00008000 /* win32: data exported from dll */
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#define VT_WEAK 0x00010000 /* win32: data exported from dll */
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@end example
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@section Symbols
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@ -969,7 +978,10 @@ contains @code{Sym} structures.
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an idenfier is also a token, so a string is never necessary to store
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it). @code{Sym.t} gives the type of the symbol. @code{Sym.r} is usually
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the register in which the corresponding variable is stored. @code{Sym.c} is
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usually a constant associated to the symbol.
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usually a constant associated to the symbol like its address for normal
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symbols, and the number of entries for symbols representing arrays.
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Variable length arrays use @code{Sym.r} instead, which is a pointer to
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a @code{SValue} holding its runtime size.
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Four main symbol stacks are defined:
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